Monday, March 4, 2013

My Cabbages!

     By Aaron Mingus


      So let me get this straight, I thought as I was led through the Hero Academy.  My whole purpose in life is to be the chosen one and I have the ability to either save or doom the planet… It was a lot to put on a child who had just watched his entire family killed and home burned to the ground.  Sounds like the standard affair!  After all, this game, Fable, was a fantasy RPG and being the most important person in the universe, often with a tragic background, tended to be par for the course.

      And that’s… kind of sad actually.  It seems like for all the fantasy games in existence (nearly every one that isn’t exclusively science fiction) very few unique stories have been told.  Most are either save the princess or save the world, and frequently “fulfill your destiny” is in there somewhere too.  Once while visiting a friend, he told me that he considered Final Fantasy XII a breath of fresh air, because it wasn’t as much about saving the world but saving the country, which is only marginally different at best.

     This lack of originality is probably why so many fantasy games are obsessed with side questing and activities.  One would think saving the world would be a pressing matter, but you can always stop to help the local farmers fight off bandits.  “Help me, help me!” shouts the princess in a dull, flat tone, obviously devoid of personality.

“I’ll save you, fair maiden!” you call.   “…just after I mine enough silver to craft my new shield.”

     And it’s all busy work added to pad out the game.  If the world was really in danger, if a meteor was really heading for the earth, then you wouldn’t waste your time with local squabbles over fishing territory.  That’s the kind of problem that should be solved by a local board of administrators and held up by the police.  The noble adventurer should have no time for it when the world is in peril, and the public should recognize that.

     If you get tired of saving the world, I suppose the best thing to do is to embrace the trivial side quests.  That’s why I spent some time traveling throughout the wintry landscape of Skyrim as Charles the Cabbage Thief, World’s Greatest Cabbage Thief, who would walk into town with empty pockets and waltz out with a cart load of cabbages.

     The idea came to me when I was trying to enjoy my play-through of Skyrim to no avail and came across a farm.  I plucked up all the cabbages and the owner didn’t even react.  No officer lurched over to me demanding compensation.  Then I started browsing around the houses and found that there were many cabbages left unattended and poorly guarded.  Being dragon born had gotten old, so I was reborn (spelled: restarted the game) as Charles and took the cabbages by storm!

     It was a fantasy adventure that had never been told!  Villagers would see what they perceived to be a mercenary walk into town.  They’d ask for favors, and to keep up the charade, I gladly obliged.  I recovered a warrior’s sword from a gang of bandits, but was sure to snatch up every cabbage in the hideout on my way.  The sword was secondary.  After I returned it to the rightful owner, the people of the town gleefully thanked me for my good work as I rooted around their kitchen cabinets.

     Eventually, cabbages became all that mattered to me.  I would rifle through dressers and drawers.  Onions, no!  Collard greens, pass!  Wizard robes, pah!  Healing potions, well, even a cabbage thief has to think about his health.  I would get calls from friends on Saturday nights.  “Where are you?”  They’d say.  “We haven’t seen you in weeks.  We’re going to Bon V in an hour.  Come with us.”  Four hours later, I had accrued a hundred and forty-six more cabbages, and that part of the story’s a complete and utter lie.  I have a wonderful social life.

     I imagined the peasantry of Skyrim missing that vital ingredient for their coleslaw.  They posted wanted signs all across the kingdom.  They would run into each other on the street and one would say, “I was struck by the cabbage thief last night, now what am I going to put in my egg rolls?”

     “He hit us to,” her friend would reply.  “I wonder what he does with all those cabbages.  He must have an awfully large store of kimchi.”  But the truth is I never learned to cook!  They were all sitting in a single barrel (…somehow) by the blacksmith’s front door in Riverdale, rotting away in disuse!  Oh, if only he had asked himself about the smell.  If only he used that barrel to store hammers or scraps of tin.  If only he had taken time to question why a man periodically came by shoving crate loads of cabbages inside his unused barrel, the mystery could have been solved.

     At last, the cabbage thief retired when I sold my PC, it being virtually impossible to ship a computer through US customs.  But for a while, it had really spiced up the dull narrative of Skyrim.  Someone once told me that when you play an Elder Scrolls game, you shouldn’t focus on following the story.  You should just explore and find something to do.  At the time that seemed like ridiculous advice, and now even after successfully doing that, I still find it bewildering.

     What’s the point of having a story in a game if the players are going to ignore it?  What’s the point of having a plot about saving things and restoring peace if that is the least interesting part of the game?  The driving force of a good, narrative game should be its plot.  That’s the part which moves us forward and keeps us coming back.  If always “saving” things doesn’t work than maybe we need something new and different, instead of searching for our own ways to amuse ourselves.

Monday, February 25, 2013

PokeGames

  

 by Aaron Mingus

      I walked into my classroom and began checking homework when a little girl in the front row excitedly pointed to my feet.  Oh! I thought. I forgot to change into my work shoes.  I was still wearing my Chuck Taylors.  Thankfully, this girl was keen to point that out to me, as well as saying, “Teacher!  They are children shoes!  I have pink ones!”

     I decided not to argue too much with her.  Chucks are not children’s shoes.  They are skater shoes and I have been wearing them since high school, but I shouldn’t have to explain that to a kid… Besides, she was probably right.  Chucks are not a marker of maturity like my classy, wing tip work shoes are, and I had honestly bought my Chucks for nostalgia’s sake.

     Similarly, I sometimes use Pokémon and some other games as a way to relate with students.  A lot of kids love Pokemon and like to talk about it, and that talking is really important for Korean English students.  I too have a fondness for Pokemon.  I even have a Pokedex App on my iPod, just in case I encounter a Spearow in the wild.  But Pokemon is a children’s game, and I find that it is continuing to be a children’s game despite my aging.

     A fantastic example of this is one of the more recent installments, Pokemon Black & White, where the main antagonists are an ALF-style organization called Team Plasma.  Their goal is to end what they view as the oppression of Pokemon by humanity.  That’s what makes them villains.

     As adults we tend to have this urge to interpret messages or question morals found in any narrative, often times unconsciously.  We might feel slightly conflicted about the tribal, African, spear wielding zombies we are slaying on mass in Resident Evil 5.  Some people might associate this with “dated” racial stereotypes being unnecessarily injected into a game.  Alternatively, this can be a good thing.  The developer of Shadow of the Colossus probably wanted us to question the morality of killing the colossi, which is one reason Wanderer is brutally wounded every time he downs one.

     So in Pokemon Black & White we, adults, are going to ponder the morals of the story.  The game directly offers us an argument against the trading and battling of Pokemon.  Unfortunately, that children’s game’s writers treat the material too simply for the complex ground it is treading.  See, Team Plasma is actually power hungry and evil!  Well, that justifies their defeat… but then it really doesn’t answer the question, does it?  You know, is forcing Pokemon to fight wrong?

     “Of course not,” the consumerist mecca known as Nintendo says as it shrugs its shoulders apathetically.  “Now shut up kids, and buy more Marios!”  But really, when you take a step back and look at the games, players participate willingly in the trading and fighting of intelligent creatures for self-gratification, to be the “very best” or the Pokemon “master”.  I doubt one could seriously address this problem in a Pokemon game because it is so obviously antithetical to the premise set up by its publisher.

     As I am growing old, certain games are beginning to feel their age… or rather I am beginning to feel my age when I play them.  Pokemon, for example, is becoming much harder to appreciate for its simplicity and fun when similar ideas in reality are so complicated and serious.  I can’t help but feel Team Plasma was right and my Chuck Taylors were probably made by a kid in an Indonesian sweat shop, so now I can go be miserable all day, my youth and nostalgia ruined!

Monday, February 18, 2013

NO, no no, no no no.... anything but this.

Well, I had a long well written review for Aliens: Colonial Marines, but I said fuck it! Our mini review should tell you everything you need to know.



 P.S. Don't buy this FUCKING game.

A Day In The Life

    by Aaron Mingus

    Video games often let us take on incredible roles.  One moment, we could be a space marine single-handedly blasting through swarms of aliens on a ring in space.  The next, we are a circus freak who runs away to a psychic summer camp.  Some games, like LittleBigPlanet, even give us the opportunity to create virtually anything, expanding the already broad array of possibilities.

     But some games are not about the incredible.  These are simulation or “day in the life” games.  For example, Dinner Date and The Sims allow us to join seemingly mundane, human worlds where the ultimate goals are architecture and social interaction.  The Harvest Moon series lets us step into the shoes of a farmer.  We don’t battle any evil lords or save any princesses.  Rather, our struggles come in the form of old tree stumps and dating.  Often times, both our incredible and more realistic games generate human experiences.  However, others can turn us into different creatures entirely.

     I recently played Krillbite Studio’s The Plan and had the opportunity, for the first time ever, to briefly explore the world through the eyes of a common house fly.  Now why would I want to be a fly? is the question anyone would ask.  And they would have a good point.  It’s hard to love a creature that spends its evenings licking porta-johns before landing on every hot dog at the picnic.

     The Plan is not about ruining your Fourth of July.  I began play in a very dark forest and could barely see in any direction.  Luckily as I went up, I could view a tiny bit more of the world.  But even then dangers were sometimes impossible to see.  The first problem I faced was in the form of a cobweb which I couldn’t spot until I was trapped in the middle of it.  As a fly, I was so small and defenseless that even falling leaves seemed threatening.  In the everyday human world, flies are little more than annoying, but in The Plan, I was just little.

     By letting us experience the world as something no more important than a fly, a game can help change our perspective and understanding of life.  That puny creature we literally brush off becomes relatable and sympathetic.  That’s an impressive achievement considering the normal associations we have with those pesky, little monsters.  And it’s one we really can’t have unless we gain the ability to be a fly.

     I’m a lover of “day in the life” games.  They offer completely new views of the world that can rarely be experienced outside gaming, whether we are tending the crops or buzzing through a forest at night.  Sadly, the simulation genre is often under-appreciated or churned out as a cheap money-making scheme (Farmville!), but a good simulation game should always be welcome to give us that chance at seeing life in a new light.

Aaron Mingus is author of  Museum of bad ideas and an all around ok person. (that last bit depends on who you speak to.)

Sunday, February 17, 2013

The week in Nerd!

     This week on Nothing but Nerd should be a pretty big week to look forward to with a slew of new articles and videos. Stay tuned to catch some Crysis 3 gameplay footage and Definitely some Metal Gear Revengeance, yes I know that isn't a real word. Also we have our usual article from Aaron on Monday and we should have quite a few guest articles. Plus our reviews for Aliens: Colonial Marines, Fire Emblem Awakening, and Dead Space 3 will be out this week and should be some sultry reads. 50 Shades of Grey ain't got shit on us! For the time being though please enjoy this video of Aliens:colonial marines and one of the thousand reasons you shouldn't buy it.



Yeah I know it is FUCKING TERRIBLE!

Thursday, February 14, 2013

Injustice for All

The DC Comics Universe brings its form of bloody Kombat to your living room

By Matthew Greene

    On April 16th 2013 Nether Realm Studios, the makers of 2011’s reboot of Mortal Kombat are set to bring the superheroes of  DC comics to life while attempting to change the fighting game genre with Injustice Gods Among Us.

          Injustice Gods Among Us will feature a who’s who of the DC Comics universe battling it out in the intense fighting game action fans are accustomed to. The game will pit the characters of DC Comics against each other in classic fighting game fashion with a few new twists.  While Injustice will not feature the classic fatalities that Mortal Kombat fans have loved since day one. The main flow of the action will feel very similar to Mortal Kombat. Injustice will showcase some stunning finishing moves unique to each hero or villain as the case may be.

         Speaking of Heroes and Villains the roster for Injustice is shaping up to be a comic fans dream. (the full list that has been revealed to this point will follow the article.) The DC universes holy trinity Superman, Batman and Wonder Woman will be present and accounted for and will be joined by other fan favorites such as The Flash, Green Lantern and Green Arrow. While the lineup of heroes will be robust everyone knows a hero is only as good as his nemesis, and Injustice has no shortage of rivals for our heroes. The usual suspects will be on hand. Famous bad guys such as Superman’s sworn enemy Lex Luthor, Batman rivals Bane and Catwoman will join perhaps the most famous of all villains The Joker.
   
          Injustice will have a feature set of modes similar to Mortal Kombat, however some new additions will be present such an online practice mode to allow you and a friend to work on those killer combos. Injustice will also feature mini-games in story mode. A battle pitting Lex Luthor against Batman opens with Lex charging Batman. The Bat quickly whips his batrangs out from his trusty utility belt and begins hurling them towards Luthor. The player will control this action through a quick time mini-game. Each batarang that hits reduces the health bar of Luthor causing him to start the fight down health. This feature can potentially be a game changer in story mode. Story mode while having only one difficulty setting will feature scaling difficulty. This is designed to prevent gamers from giving up on a fight that is too tough for them so they can see the story thru to completion.

          According to Nether Realms Hector Sanchez story mode will feature seamless transitions from cut scenes to fights. The way you fight in Injustice will be different as well. The round system that has been the staple of fighting games will be gone in Injustice. In its place each combatant will start with dual health bars. When both bars are depleted the battle is over.  The story mode is set to open with a bang literally with the Joker destroying Superman’s home turf of Metropolis. Things will then quickly spiral out of control.

         Injustice Gods Among Us is poised to be the premier fighting game of 2013. Nether Realm is looking to expand on the success of Mortal Kombat while also bringing us a fresh spin on some of the world’s most iconic heroes. For more on the game and to see future character reveals head over to www.injustice.com Also be sure to check back in April for our review of Injustice Gods Among Us to see if it is indeed a game charger or not.


Confirmed Roster
Superman
Batman
Wonder Woman
Flash
Green Arrow
Aquaman
Green Lantern
Joker
Lex Luthor
Solomon Grundy
Bane
Catwoman
Captain Marvel (Shazam)
Cyborg
Death Stroke
Harley Quinn
Nightwing

Wednesday, February 13, 2013

THE WEEKLY LIST!!!!



     Today we start what will most likely turn out to be my favorite thing we do..... ever. Our life is littered with top 10's from music to worst laugh in cinema, I'm looking at you Brad Pitt... you sexy bastard, so it only made sense to take all those "best of''s" and "desert island 5 things" and throw them on here every week. From here on out every Wednesday this will be your place to judge and rank the things you love and hate.
  
        This week we feature the dudes who have made our lives miserable. The princess stealing, memory card reading, virus spreading, Aeris killing bastards who we despise with all of our nerd being, but also can't help but acknowledge as some of the best bad guys of all time. Now this list is entirely our personal favorites and in no way are we saying we are right and you don't know shit about it, because that would be rude to flaunt our superiority. So enjoy our list of the top 10 villains we love to hate, and let us know in the comments who you would have picked.